This is a list of video games that center upon the fictional character of Nancy Drew. Some of the games are adaptations of various Nancy Drew books while others are not. While the majority of the games were produced through Her Interactive, some have been released by Majesco Entertainment and THQ.
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- 1Her Interactive
- 2THQ
- 3Majesco
Her Interactive[edit]
Nancy Drew Mystery Adventure Series[edit]
- Secrets Can Kill (PC 1998) (Discontinued July 31, 2010; Remastered release August 2010)
- Stay Tuned for Danger (PC 1999) (Discontinued November 17, 2011, Re-released August 10, 2016)
- Message in a Haunted Mansion (PC 2000/GBA 2001)
- Treasure in the Royal Tower (PC 2001)
- The Final Scene (PC 2001)
- Secret of the Scarlet Hand (PC 2002)
- Ghost Dogs of Moon Lake (PC 2002)
- The Haunted Carousel (PC 2003)
- Danger on Deception Island (PC 2003)
- The Secret of Shadow Ranch (PC 2004)
- Curse of Blackmoor Manor (PC 2004/DVD 2006)
- Secret of the Old Clock (PC 2005)
- Last Train to Blue Moon Canyon (PC 2005)
- Danger by Design (PC 2006)
- The Creature of Kapu Cave (PC 2006)
- The White Wolf of Icicle Creek (PC 2007/Nintendo Wii 2008)
- Legend of the Crystal Skull (PC 2007)
- The Phantom of Venice (PC 2008)
- The Haunting of Castle Malloy (PC 2008)
- Ransom of the Seven Ships (PC 2009)
- Warnings at Waverly Academy (PC 2009)
- Trail of the Twister (PC/Mac 2010)
- Shadow at the Water's Edge (PC/Mac 2010)
- The Captive Curse (PC/Mac 2011)
- Alibi in Ashes (PC/Mac 2011)
- Tomb of the Lost Queen (PC/Mac 2012)
- The Deadly Device (PC/Mac 2012)
- Ghost of Thornton Hall (PC/Mac 2013)
- The Silent Spy (PC/Mac 2013)
- The Shattered Medallion (PC/Mac 2014)
- Labyrinth of Lies (PC/Mac 2014)
- Sea of Darkness (PC/Mac 2015)
- Midnight in Salem (PC/Mac Pre-Orders Begin Oct. 15, 2019 Release Date Dec. 3, 2019)[1]
Nancy Drew Remastered Series by Her Interactive[edit]
- Secrets Can Kill Remastered (PC/Mac 2010)
Nancy Drew Dossier Series by Her Interactive[edit]
- Lights, Camera, Curses (PC 2008)
- Resorting to Danger (PC 2009)
- Ship of Shadows (PC shelved)
2011 Nancy Drew Mobile Mystery Series by Her Interactive[edit]
- Shadow Ranch (iPod Touch/iPhone/iPad 2011)
- Captive Curse (iPod Touch/iPhone/iPad shelved)
2014 Nancy Drew Mobile Mystery Series by Her Interactive[edit]
- Ghost of Thornton Hall (iPad/Kindle 2014)
- The Silent Spy (iPad/Kindle shelved)
Nancy Drew Wii Mystery Series[edit]
- The White Wolf of Icicle Creek (Wii 2008) (Discontinued September 2012)
- The Haunting of Castle Malloy (Wii shelved)
Nancy Drew GBA Mystery Series[edit]
![2019 2019](https://i5.walmartimages.com/asr/c946fbab-472f-4b30-91ca-fa06f67a025b_1.01adc3826c270abd80717ea7fef4163f.jpeg?odnHeight=450&odnWidth=450&odnBg=FFFFFF)
- Message in a Haunted Mansion (GBA 2001)
- Secrets Can Kill (GBA shelved)
Nancy Drew DVD Mystery Series[edit]
- Curse of Blackmoor Manor (DVD 2006)
- The Haunted Carousel (DVD shelved)
- Last Train to Blue Moon Canyon (DVD shelved)
Nancy Drew Codes & Clues Animated Series[edit]
- Nancy Drew: Codes & Clues (iPad/iPhone/Android/Kindle Fire 2016)
THQ[edit]
Nancy Drew DS Mysteries[edit]
- The Hidden Staircase (Nintendo DS 2008)
- The Model Mysteries (Nintendo DS 2010)
- The Mysterious Letter (Nintendo DS shelved)
Majesco[edit]
Nancy Drew DS Mysteries[edit]
- The Deadly Secret of Olde Worlde Park (Nintendo DS 2007)
- The Mystery of the Clue Bender Society (Nintendo DS 2008)
- The Search for the Eccentric Millionaire (Nintendo DS shelved)
References[edit]
- ^https://www.herinteractive.com/about-us/news/oct-letter-from-her-interactive/
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This post is part of Mashable'sYou're Old Week. Break through the haze of nostalgia with us and see what holds up, what disappoints, and what got better with time.
![Nancy Nancy](/uploads/1/2/5/6/125638724/693943884.jpg)
I will never forget the first time I became Nancy Drew.
As a little girl, I wasn’t allowed to play video games — which meant I played video games, but only through well-executed schemes. At the crux of my early, forbidden play experiences was the Nancy Drew computer game series. I’d sneak them into the Scholastic book order forms we’d get at school, right under my parents’ noses.
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While the rest of the house slept, I sleuthed until night turned into dawn. By the light of the blue screen, I squinted at hastily written notes scrawled down in a notebook about potential leads. I questioned suspects with a balance of skepticism and open mindedness, because that’s how you got to the bottom of things.
Today, gazing bleary-eyed at identically messy research notes jotted down during source interviews, I put the puzzle pieces of this article together. I’m still hunting for the truth. I never stopped, ever since those stolen moments with Nancy, late-night sleuthing. Some things never change.
In the case of the nearly century-old teen heroine of Nancy Drew, everything has changed — except the impact she continues to have on women and girls.
From the beloved girl book series first published in 1930, to the popular computer game franchise today, Nancy has taken every form imaginable. Since the beginning, was built by carving out , giving girls and women the permission to become the people we didn’t even dare to dream of becoming.
“Everyone casts themselves in the role of Nancy,” said Melanie Rehak, best-selling author of Nancy Drew and the Women Who Created Her. “That's what was so powerful about the books: You were reading about her but they spurred you to action, made you believe [in your own capabilities.]”
Throughout decades of existence and countless iterations, Nancy’s proved most successful in mediums that inspire self-identification and agency in the audience. In the beloved Her Interactive games she’s the politely stubborn and doggedly persistent world-renowned teen protagonist, flourishing over two decades and 30 titles, selling more than 9 million copies.
For the criminally underserved audience of girls and women who love games, it’s one of the few franchises that was actively welcoming us to play since 1998. Amid an unrelenting onslaught of male power fantasies and protagonists, there was always Nancy: a video game hero who gave us the chance to embody our empowerment narratives and wish fulfillment.
'Nancy was persistent and strong in a world where women aren't always encouraged to speak out and be strong.”
The subreddit is full of stories echoing mine: Girls discovering Nancy and themselves in the process, creating long-lasting friendships by banding together to solve the toughest cases.
“Nancy Drew games were such a formative part of my adolescence, Nancy's intelligence, confidence, and gumption were an inspiration to me,” wrote Redditor in for stories about what the games meant to fans of the franchise.
She played the games with her cousin all the way through college, staying “up all night, taking turns at the helm while the other one took notes,” she recounted. “These games made me feel smart and good at puzzles when the world told me that girls couldn't be successful in logic-based fields like math and science. Nancy was persistent and strong in a world where women aren't always encouraged to speak out and be strong.”
It’s important to note, though, that the relationship between the fan community and Her Interactive since it and laid off a majority of the designers and talent from previous games. New ones used to release biannually, but the next installment, originally slated for fall 2015, most recently has a Spring 2019 release date. Her Interactive attributes the delay of to overhauling the game engine.
Though the games’ future is uncertain, its success as a modern adaptation of Nancy Drew remains unique. Over the decades, Nancy’s failed to translate to TV and film despite . Rehak believes this is because the voyeurism of just watching Nancy negates her core impact. “In an interactive video game, she's more appealing again because it goes back to that action. You're controlling her, making those decisions,” she said.
Like the books, the games allow players to figure out the mystery themselves. Also, you never see Nancy because you are Nancy. She’s not reduced to a single actress who inevitably falls short of being who we need Nancy Drew to be: A reflection of our deepest desires and greatest potential.
'Nancy became and has remained a blank slate for female ambition.'
Some , the inhuman, unrealistic ideal who can do everything while lacking flaws and specificity. And to them I say: That is exactly what we need from mythic heroes and idols. If boys and men can have James Bond, Luke Skywalker, Superman, Nathan Drake, BJ Blazkowicz, and countless others — then for the love of god, let us have Nancy Drew.
However, a very valid criticism is how Nancy Drew’s feminist legacy is entrenched in white upper class privilege, with abundant classism and racism in the original books. Though a product of its time, it manifests in more subtle ways now.
You might never see Nancy in the games, but the way others treat her indicate she’s white and well off. Presenting that as the assumed default is in itself an issue. To this day, there are limits to who is invited to see Nancy as empowering wish fulfillment. Thankfully, other modern adaptations are aware and hope to address this issue, with the that’s been in the works since 2016 to her lily-white origins. A recent comic book series by Dynamite is also credited for diversifying the world of Nancy Drew.
For Rehak, her intersectional limitations are important to address, but also do not invalidate her social effect. She even sees the traces of Nancy’s widespread influence in the fearless call for justice that is #MeToo, and the tenacious investigative journalism being done by women.
“Women project onto her their own aspirations of finding out what the facts are, and holding bad guys accountable,” she said.
Diane Sawyer, Barbara Walters, Hillary Clinton, Supreme Court Justices Sonia Sotomayor and Ruth Bader Ginsburg — all these powerful justice seekers point to the influence of the same teen icon.
“For all her two dimensionality, Nancy became and has remained a blank slate for female ambition,' explained Rehak. 'So you see women in journalism, and law, and all kinds of other professions having been exposed to her as girls because it plants the seed that you can do it, too.”
As a journalist and games writer today, I am reminded daily of where it began — who gave me the first rush of using only my own wits to crack the code, do what is right, and speak truth to power.
No one tells me I can't play games anymore.